#include "FortAthenaTutorialManager.h" #include "Net/UnrealNetwork.h" void AFortAthenaTutorialManager::Server_OnTutorialScreenCompleted_Implementation() { } void AFortAthenaTutorialManager::Server_OnClientReadyToStartMatch_Implementation() { } void AFortAthenaTutorialManager::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(AFortAthenaTutorialManager, CurrentTutorialIndex); } AFortAthenaTutorialManager::AFortAthenaTutorialManager() { bPlayTutorials = true; InitialTutorial = NULL; Athena_Tutorial_Spawn_Point = NULL; ForceEnableDefensiveBuildingFlow = false; CurrentTutorialIndex = 0; GuidedTutorialTimeStart = 1; CurrentTutorialStepTimeStart = 1; TutorialHUD = NULL; }