#include "FortAdvancedMovementSet.h" #include "Net/UnrealNetwork.h" void UFortAdvancedMovementSet::OnRep_MinAnalogWalkSpeed(const FFortGameplayAttributeData& OldValue) { } void UFortAdvancedMovementSet::OnRep_MaxAccelerationFlying(const FFortGameplayAttributeData& OldValue) { } void UFortAdvancedMovementSet::OnRep_MaxAcceleration(const FFortGameplayAttributeData& OldValue) { } void UFortAdvancedMovementSet::OnRep_JumpZVelocity(const FFortGameplayAttributeData& OldValue) { } void UFortAdvancedMovementSet::OnRep_GroundFriction(const FFortGameplayAttributeData& OldValue) { } void UFortAdvancedMovementSet::OnRep_BrakingFrictionFactor(const FFortGameplayAttributeData& OldValue) { } void UFortAdvancedMovementSet::OnRep_BrakingDecelerationWalking(const FFortGameplayAttributeData& OldValue) { } void UFortAdvancedMovementSet::OnRep_BrakingDecelerationFlying(const FFortGameplayAttributeData& OldValue) { } void UFortAdvancedMovementSet::OnRep_BrakingDecelerationFalling(const FFortGameplayAttributeData& OldValue) { } void UFortAdvancedMovementSet::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(UFortAdvancedMovementSet, GroundFriction); DOREPLIFETIME(UFortAdvancedMovementSet, BrakingDecelerationWalking); DOREPLIFETIME(UFortAdvancedMovementSet, BrakingDecelerationFalling); DOREPLIFETIME(UFortAdvancedMovementSet, BrakingDecelerationFlying); DOREPLIFETIME(UFortAdvancedMovementSet, MaxAcceleration); DOREPLIFETIME(UFortAdvancedMovementSet, MaxAccelerationFlying); DOREPLIFETIME(UFortAdvancedMovementSet, BrakingFrictionFactor); DOREPLIFETIME(UFortAdvancedMovementSet, JumpZVelocity); DOREPLIFETIME(UFortAdvancedMovementSet, JumpHorizontalAccelerationOverride); DOREPLIFETIME(UFortAdvancedMovementSet, JumpHorizontalVelocityOverride); DOREPLIFETIME(UFortAdvancedMovementSet, MinAnalogWalkSpeed); DOREPLIFETIME(UFortAdvancedMovementSet, AirControlMultiplier); } UFortAdvancedMovementSet::UFortAdvancedMovementSet() { }