#include "FortActorOptionsComponent.h" #include "Net/UnrealNetwork.h" void UFortActorOptionsComponent::TryToLocalizeStrings() { } bool UFortActorOptionsComponent::SetPropertyOverrideValues(const TMap& NewOptions) { return false; } bool UFortActorOptionsComponent::SetPropertyOverrides(const TMap& NewOptions) { return false; } void UFortActorOptionsComponent::ResolvePendingRepOverrides() { } void UFortActorOptionsComponent::RemovePropertyOverrides(const TArray& Options) { } void UFortActorOptionsComponent::OverrideOptionsDisplayName(AFortPlayerController* Controller, const FText& DisplayName) { } void UFortActorOptionsComponent::OnRep_PlayerOptionData() { } bool UFortActorOptionsComponent::OnLocalInteract(AFortPlayerPawn* InteractingPawn) { return false; } bool UFortActorOptionsComponent::IsRenameDisplayButtonEnabled() { return false; } void UFortActorOptionsComponent::HandlePlaylistLoadedForLocalization(FName PlaylistName, const FGameplayTagContainer& PlaylistContextTags) { } bool UFortActorOptionsComponent::GetPropertyOverrides(TMap& CurrentOptions) { return false; } bool UFortActorOptionsComponent::GetPropertyEditorV2Enabled() const { return false; } void UFortActorOptionsComponent::GetOptionsText(FText& DisplayName, FText& Descriptions, const bool bBaseName) { } bool UFortActorOptionsComponent::CanEditOptionsComponent(AFortPawn* InteractingPawn) { return false; } bool UFortActorOptionsComponent::BlueprintGetInteractionTime_Implementation(const AFortPawn* InteractingPawn, float& OutInteractionTime) const { return false; } void UFortActorOptionsComponent::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(UFortActorOptionsComponent, PlayerOptionData); } UFortActorOptionsComponent::UFortActorOptionsComponent() { OverrideDisplayNameOption = NULL; PlayerOptions = NULL; bRedirectInteractToParent = true; }