#include "CustomCharacterPartAnimInstance_ClockBackpack_M.h" void UCustomCharacterPartAnimInstance_ClockBackpack_M::PopOutCuckooOnKill() { } UCustomCharacterPartAnimInstance_ClockBackpack_M::UCustomCharacterPartAnimInstance_ClockBackpack_M() { AimOffsetMultiplier = 1; BackpackRotatorBoneName = TEXT("spine_05"); BackpackRotatorBaseName = TEXT("spine_01"); PendulumFrequency = 1; PendulumAmplitude = 1; PendulumDynamicsAlpha = 1; PendulumDynamicsSpeedThreshold = 1; PendulumDynamicsCrouchWalkAlpha = 1; HourHandPitchMultiplier = 1; MinuteHandPitchMultiplier = 1; bIsCuckooOut = false; bCuckooOutOnKillRequested = false; CuckooDynamicsAlpha = 1; CuckooOutTimeRemaining = 1; CuckooOutDurationOnKill = 1; CuckooOutDurationInFrontEnd = 1; CuckooFrontEndInterval = 0; DefaultLlamaScaleInterpSpeed = 1; CuckooOutLlamaScaleInterpSpeed = 1; }