#include "CustomCharacterData.h" FCustomCharacterData::FCustomCharacterData() { WasPartReplicatedFlags = 0; RequiredVariantPartFlags = 0; Parts[0] = NULL; Parts[1] = NULL; Parts[2] = NULL; Parts[3] = NULL; Parts[4] = NULL; Parts[5] = NULL; Charms[0] = NULL; Charms[1] = NULL; Charms[2] = NULL; Charms[3] = NULL; bReplicationFailed = false; }