#include "BuildingGameplayActorSpawnData.h" FBuildingGameplayActorSpawnData::FBuildingGameplayActorSpawnData() { BGAIndex = 0; NumSpawnedBGAs = 0; NumBGAsToSpawn = 0; NextSpawnTime = 1; LastSpawnSide = EBuildingGameplayActorAircraftSpawnSide::None; }