#include "AthenaAIServiceLoot.h" void UAthenaAIServiceLoot::UpdateSupplyDropStatus() { } void UAthenaAIServiceLoot::UpdateMovingLoots() { } void UAthenaAIServiceLoot::OnGamePhaseStepChanged(const TScriptInterface& SafeZoneInterface, const EAthenaGamePhaseStep GamePhaseStep) { } UAthenaAIServiceLoot::UAthenaAIServiceLoot() { CachedWorldItem = NULL; BotBuildingContainerBlacklistDataTable = NULL; }