#pragma once #include "CoreMinimal.h" #include "Components/PrimitiveComponent.h" #include "ESOReferenceDrawingMode.h" #include "SmartObjectRenderingComponent.generated.h" UCLASS(Blueprintable, EditInlineNew, ClassGroup=Custom, meta=(BlueprintSpawnableComponent)) class SMARTOBJECTSMODULE_API USmartObjectRenderingComponent : public UPrimitiveComponent { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) ESOReferenceDrawingMode ReferenceDrawingMode; public: USmartObjectRenderingComponent(); };