#pragma once #include "CoreMinimal.h" #include "BehaviorTree/BTTaskNode.h" #include "GameplayTagContainer.h" #include "BTTask_FindAndUseSmartObject.generated.h" UCLASS(Blueprintable) class SMARTOBJECTSMODULE_API UBTTask_FindAndUseSmartObject : public UBTTaskNode { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FGameplayTagQuery ActivityRequirements; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) float Radius; public: UBTTask_FindAndUseSmartObject(); };