#include "HighlightObjectData.h" FHighlightObjectData::FHighlightObjectData() { this->FriendlyStencilIndex = 0; this->EnemyStencilIndex = 0; this->Effect = NULL; this->OverlapRadius = 1; this->ActorClassFilter = NULL; this->bIgnoreDistanceCheck = false; this->bOnlyHighlightOwningActor = false; }