#include "FortQueryGenerator_PointsFromNavGraph.h" #include "EnvironmentQuery/Contexts/EnvQueryContext_Querier.h" UFortQueryGenerator_PointsFromNavGraph::UFortQueryGenerator_PointsFromNavGraph() { this->ExploreAngleDot = 1; this->bLimitExplorationDirection = false; this->bOnlyFlatSurface = true; this->bUseParameterizedDirection = false; this->bUseHeightCheck = true; this->bFilterAllowTerrain = true; this->bFilterAllowBuildings = false; this->bFilterAllowDropdown = false; this->bFilterAllowClimbup = true; this->bFilterAllowSmash = true; this->PathDistanceFilterOperator = EFortPointsFromNavGraphGoalPathDistanceFilterOperator::AllGoalsInRange; this->GenerateAround = UEnvQueryContext_Querier::StaticClass(); }