#include "FortAthenaTutorial_Build.h" void AFortAthenaTutorial_Build::OnPlayerEntersChestTrigger(AActor* OverlappedActor, AActor* OtherActor) { } void AFortAthenaTutorial_Build::OnBeginOverlapChestTriggerBox(AActor* OverlappedActor, AActor* OtherActor) { } void AFortAthenaTutorial_Build::HandleOnItemCountChanged(UFortItemDefinition* Definition, int32 Delta) { } AFortAthenaTutorial_Build::AFortAthenaTutorial_Build() { this->Chest = NULL; this->ChestObjectiveMarker = NULL; this->ChestLookMarker = NULL; this->BuildMarker = NULL; this->BuildMarker2 = NULL; this->ChestTriggerBox = NULL; this->ChestDirectionArrows = NULL; this->SecurityTape_Build = NULL; this->Building_BlockingVolume = NULL; this->StairsBuildingItemDef = NULL; this->WoodItemDef = NULL; this->SecondStairsNoBuildZone = NULL; this->TriggerBox = NULL; }