#include "FortAthenaTutorialManager.h" #include "Net/UnrealNetwork.h" void AFortAthenaTutorialManager::Server_OnTutorialScreenCompleted_Implementation() { } void AFortAthenaTutorialManager::Server_OnClientReadyToStartMatch_Implementation() { } void AFortAthenaTutorialManager::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(AFortAthenaTutorialManager, CurrentTutorialIndex); } AFortAthenaTutorialManager::AFortAthenaTutorialManager() { this->bPlayTutorials = true; this->InitialTutorial = NULL; this->Athena_Tutorial_Spawn_Point = NULL; this->ForceEnableDefensiveBuildingFlow = false; this->CurrentTutorialIndex = 0; this->GuidedTutorialTimeStart = 1; this->CurrentTutorialStepTimeStart = 1; this->TutorialHUD = NULL; }