#include "CustomCharacterPartAnimInstance_ClockBackpack_M.h" void UCustomCharacterPartAnimInstance_ClockBackpack_M::PopOutCuckooOnKill() { } UCustomCharacterPartAnimInstance_ClockBackpack_M::UCustomCharacterPartAnimInstance_ClockBackpack_M() { this->AimOffsetMultiplier = 1; this->BackpackRotatorBoneName = TEXT("spine_05"); this->BackpackRotatorBaseName = TEXT("spine_01"); this->PendulumFrequency = 1; this->PendulumAmplitude = 1; this->PendulumDynamicsAlpha = 1; this->PendulumDynamicsSpeedThreshold = 1; this->PendulumDynamicsCrouchWalkAlpha = 1; this->HourHandPitchMultiplier = 1; this->MinuteHandPitchMultiplier = 1; this->bIsCuckooOut = false; this->bCuckooOutOnKillRequested = false; this->CuckooDynamicsAlpha = 1; this->CuckooOutTimeRemaining = 1; this->CuckooOutDurationOnKill = 1; this->CuckooOutDurationInFrontEnd = 1; this->CuckooFrontEndInterval = 0; this->DefaultLlamaScaleInterpSpeed = 1; this->CuckooOutLlamaScaleInterpSpeed = 1; }