#include "ControlPointInstanceData.h" FControlPointInstanceData::FControlPointInstanceData() { this->ControlPoint = NULL; this->ControlPointState = EControlPointState::None; this->SpawnDataIdx = 0; this->SpawnTime = 1; this->EnableTime = 1; this->DisableTime = 1; this->PrevOwningTeam = 0; this->CachedOwningTeamInfo = NULL; this->PointAccrualTime = 1; this->PointsRemainder = 1; this->BonusPointAccrualTime = 1; this->BonusPointsRemainder = 1; this->CachedPointAccrualValue = 1; this->CachedBonusPointAccrualValue = 1; this->bPointFinished = false; this->CachedSafeZonePhaseWhenToSpawn = 0; this->bIgnoreForOrderMessaging = false; this->bAlwaysInPlay = false; this->TimeOfShutdown = 1; }