using UnrealBuildTool; public class FortniteEngineLoadingScreen : ModuleRules { public FortniteEngineLoadingScreen(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; bLegacyPublicIncludePaths = false; ShadowVariableWarningLevel = WarningLevel.Warning; PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "DeveloperSettings", "Engine", }); } }