[/Script/HardwareTargeting.HardwareTargetingSettings] TargetedHardwareClass=Desktop AppliedTargetedHardwareClass=Desktop DefaultGraphicsPerformance=Maximum AppliedDefaultGraphicsPerformance=Maximum [/Script/EngineSettings.GameMapsSettings] EditorStartupMap=/Game/Athena/Athena_Terrain.Athena_Terrain GameDefaultMap=/Game/Athena/Athena_Terrain.Athena_Terrain [/Script/Engine.Engine] +ActiveGameNameRedirects=(OldGameName="TP_Blank",NewGameName="/Script/FortniteGame") +ActiveGameNameRedirects=(OldGameName="/Script/TP_Blank",NewGameName="/Script/FortniteGame") +ActiveClassRedirects=(OldClassName="TP_BlankGameModeBase",NewClassName="FortniteGameGameModeBase") [/Script/WindowsTargetPlatform.WindowsTargetSettings] bUseAudioStreamCaching=True [AssetRegistry] bSerializeDependencies=false bUseAssetRegistryTagsWhitelistInsteadOfBlacklist=true bFilterAssetDataWithNoTags=true bFilterDependenciesWithNoTags=true [/Script/Engine.PhysicsSettings] DefaultGravityZ=-2800.000000 DefaultTerminalVelocity=4000.000000 DefaultFluidFriction=0.300000 SimulateScratchMemorySize=262144 RagdollAggregateThreshold=4 TriangleMeshTriangleMinAreaThreshold=5.000000 bEnableShapeSharing=False bEnablePCM=False bEnableStabilization=False bWarnMissingLocks=True bEnable2DPhysics=False PhysicErrorCorrection=(PingExtrapolation=0.300000,PingLimit=100.000000,ErrorPerLinearDifference=1.000000,ErrorPerAngularDifference=0.010000,MaxRestoredStateError=2.000000,MaxLinearHardSnapDistance=400.000000,PositionLerp=0.000000,AngleLerp=0.020000,LinearVelocityCoefficient=100.000000,AngularVelocityCoefficient=20.000000,ErrorAccumulationSeconds=3.000000,ErrorAccumulationDistanceSq=15.000000,ErrorAccumulationSimilarity=100.000000) DefaultDegreesOfFreedom=Full3D BounceThresholdVelocity=200.000000 FrictionCombineMode=Average RestitutionCombineMode=Average MaxAngularVelocity=3600.000000 MaxDepenetrationVelocity=0.000000 ContactOffsetMultiplier=0.010000 MinContactOffset=0.000100 MaxContactOffset=1.000000 bSimulateSkeletalMeshOnDedicatedServer=False DefaultShapeComplexity=CTF_UseSimpleAndComplex bSuppressFaceRemapTable=True bSupportUVFromHitResults=False bDisableActiveActors=False bDisableKinematicStaticPairs=False bDisableKinematicKinematicPairs=False bDisableCCD=False bEnableEnhancedDeterminism=False AnimPhysicsMinDeltaTime=0.000100 bSimulateAnimPhysicsAfterReset=True MaxPhysicsDeltaTime=0.050000 bSubstepping=False bSubsteppingAsync=False MaxSubstepDeltaTime=0.050000 MaxSubsteps=3 SyncSceneSmoothingFactor=0.000000 InitialAverageFrameRate=0.016667 PhysXTreeRebuildRate=100 +PhysicalSurfaces=(Type=SurfaceType1,Name="Wood") +PhysicalSurfaces=(Type=SurfaceType2,Name="Stone") +PhysicalSurfaces=(Type=SurfaceType3,Name="Metal") +PhysicalSurfaces=(Type=SurfaceType4,Name="HumanFlesh") +PhysicalSurfaces=(Type=SurfaceType5,Name="HumanOppositionFlesh") +PhysicalSurfaces=(Type=SurfaceType6,Name="HuskFlesh") +PhysicalSurfaces=(Type=SurfaceType7,Name="PurpleFlesh") +PhysicalSurfaces=(Type=SurfaceType8,Name="Water") +PhysicalSurfaces=(Type=SurfaceType9,Name="Grass") +PhysicalSurfaces=(Type=SurfaceType10,Name="Dirt") +PhysicalSurfaces=(Type=SurfaceType11,Name="Explosive") +PhysicalSurfaces=(Type=SurfaceType12,Name="WeakSpot") +PhysicalSurfaces=(Type=SurfaceType13,Name="Objective") +PhysicalSurfaces=(Type=SurfaceType14,Name="WeakSpot_Wood") +PhysicalSurfaces=(Type=SurfaceType15,Name="WeakSpot_Stone") +PhysicalSurfaces=(Type=SurfaceType16,Name="WeakSpot_Metal") +PhysicalSurfaces=(Type=SurfaceType17,Name="TakerFlesh") +PhysicalSurfaces=(Type=SurfaceType18,Name="Glass") +PhysicalSurfaces=(Type=SurfaceType19,Name="HuskFleshMetal") +PhysicalSurfaces=(Type=SurfaceType20,Name="HuskFleshIce") +PhysicalSurfaces=(Type=SurfaceType21,Name="HuskFleshElectric") +PhysicalSurfaces=(Type=SurfaceType22,Name="HuskFleshFire") +PhysicalSurfaces=(Type=SurfaceType23,Name="Snow") +PhysicalSurfaces=(Type=SurfaceType24,Name="Ice") +PhysicalSurfaces=(Type=SurfaceType25,Name="Lava") DefaultBroadphaseSettings=(bUseMBPOnClient=False,bUseMBPOnServer=False,bUseMBPOuterBounds=False,MBPBounds=(Min=(X=0.000000,Y=0.000000,Z=0.000000),Max=(X=0.000000,Y=0.000000,Z=0.000000),IsValid=0),MBPOuterBounds=(Min=(X=0.000000,Y=0.000000,Z=0.000000),Max=(X=0.000000,Y=0.000000,Z=0.000000),IsValid=0),MBPNumSubdivs=2) ChaosSettings=(DefaultThreadingModel=TaskGraph,DedicatedThreadTickMode=VariableCappedWithTarget,DedicatedThreadBufferMode=Double) [/Script/UnrealEd.CookerSettings] cook.AllowCookedDataInEditorBuilds=True s.AllowUnversionedContentInEditor=1 bCookOnTheFlyForLaunchOn=True [Audio] UseAudioMixer=True [/Script/HardwareTargeting.HardwareTargetingSettings] TargetedHardwareClass=Desktop AppliedTargetedHardwareClass=Desktop DefaultGraphicsPerformance=Scalable AppliedDefaultGraphicsPerformance=Scalable [/Script/WindowsTargetPlatform.WindowsTargetSettings] DefaultGraphicsRHI=DefaultGraphicsRHI_DX12 !D3D12TargetedShaderFormats=ClearArray +D3D12TargetedShaderFormats=PCD3D_SM6 [/Script/Engine.RendererSettings] r.Mobile.ShadingPath=0 r.Mobile.SupportGPUScene=False r.Mobile.AntiAliasing=1 r.Mobile.FloatPrecisionMode=0 r.Mobile.AllowDitheredLODTransition=False r.Mobile.VirtualTextures=False r.DiscardUnusedQuality=False r.Shaders.CompressionFormat=2 r.AllowOcclusionQueries=True r.MinScreenRadiusForLights=0.030000 r.MinScreenRadiusForDepthPrepass=0.030000 r.MinScreenRadiusForCSMDepth=0.010000 r.PrecomputedVisibilityWarning=False r.TextureStreaming=True Compat.UseDXT5NormalMaps=False r.VirtualTextures=False r.VT.EnableAutoImport=True r.VirtualTexturedLightmaps=False r.VT.AnisotropicFiltering=False bEnableVirtualTextureOpacityMask=False r.VT.TileSize=128 r.VT.TileBorderSize=4 r.vt.FeedbackFactor=16 WorkingColorSpaceChoice=sRGB RedChromaticityCoordinate=(X=0.640000,Y=0.330000) GreenChromaticityCoordinate=(X=0.300000,Y=0.600000) BlueChromaticityCoordinate=(X=0.150000,Y=0.060000) WhiteChromaticityCoordinate=(X=0.312700,Y=0.329000) r.ClearCoatNormal=False r.DynamicGlobalIlluminationMethod=1 r.ReflectionMethod=1 r.ReflectionCaptureResolution=128 r.ReflectionEnvironmentLightmapMixBasedOnRoughness=True r.Lumen.HardwareRayTracing=False r.Lumen.HardwareRayTracing.LightingMode=0 r.Lumen.TranslucencyReflections.FrontLayer.EnableForProject=False r.Lumen.TraceMeshSDFs=1 r.Shadow.Virtual.Enable=1 r.RayTracing=False r.RayTracing.Shadows=False r.RayTracing.Skylight=False r.RayTracing.UseTextureLod=False r.PathTracing=True r.GenerateMeshDistanceFields=True r.DistanceFields.DefaultVoxelDensity=0.200000 r.Nanite.ProjectEnabled=True r.AllowStaticLighting=True r.NormalMapsForStaticLighting=False r.ForwardShading=False r.VertexFoggingForOpaque=True r.SeparateTranslucency=True r.TranslucentSortPolicy=0 TranslucentSortAxis=(X=0.000000,Y=-1.000000,Z=0.000000) vr.VRS.HMDFixedFoveationLevel=0 vr.VRS.HMDFixedFoveationDynamic=False r.CustomDepth=1 r.CustomDepthTemporalAAJitter=True r.PostProcessing.PropagateAlpha=0 r.DefaultFeature.Bloom=True r.DefaultFeature.AmbientOcclusion=True r.DefaultFeature.AmbientOcclusionStaticFraction=True r.DefaultFeature.AutoExposure=False r.DefaultFeature.AutoExposure.Method=0 r.DefaultFeature.AutoExposure.Bias=1.000000 r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True r.DefaultFeature.MotionBlur=False r.DefaultFeature.LensFlare=False r.TemporalAA.Upsampling=True r.AntiAliasingMethod=0 r.MSAACount=4 r.DefaultFeature.LightUnits=1 r.DefaultBackBufferPixelFormat=4 r.Shadow.UnbuiltPreviewInGame=True r.StencilForLODDither=False r.EarlyZPass=3 r.EarlyZPassOnlyMaterialMasking=False r.Shadow.CSMCaching=False r.DBuffer=True r.ClearSceneMethod=1 r.VelocityOutputPass=1 r.Velocity.EnableVertexDeformation=2 r.SelectiveBasePassOutputs=False bDefaultParticleCutouts=False fx.GPUSimulationTextureSizeX=1024 fx.GPUSimulationTextureSizeY=1024 r.AllowGlobalClipPlane=False r.GBufferFormat=1 r.MorphTarget.Mode=True r.GPUCrashDebugging=False vr.InstancedStereo=False r.MobileHDR=True vr.MobileMultiView=False r.Mobile.UseHWsRGBEncoding=False vr.RoundRobinOcclusion=False r.MeshStreaming=False r.HeterogeneousVolumes=False r.WireframeCullThreshold=5.000000 r.SupportStationarySkylight=True r.SupportLowQualityLightmaps=True r.SupportPointLightWholeSceneShadows=True r.SupportSkyAtmosphere=True r.SupportSkyAtmosphereAffectsHeightFog=True r.SupportCloudShadowOnForwardLitTranslucent=False r.Shadow.TranslucentPerObject.ProjectEnabled=False r.Water.SingleLayerWater.SupportCloudShadow=False r.Strata=False r.Strata.BytesPerPixel=80 r.Strata.OpaqueMaterialRoughRefraction=False r.Strata.Debug.AdvancedVisualizationShaders=False r.Material.RoughDiffuse=False r.Material.EnergyConservation=False r.OIT.SortedPixels=False r.SkinCache.CompileShaders=False r.SkinCache.SkipCompilingGPUSkinVF=False r.SkinCache.DefaultBehavior=1 r.SkinCache.SceneMemoryLimitInMB=128.000000 r.Mobile.EnableStaticAndCSMShadowReceivers=True r.Mobile.EnableMovableLightCSMShaderCulling=True r.Mobile.Forward.EnableLocalLights=True r.Mobile.Forward.EnableClusteredReflections=False r.Mobile.EnableNoPrecomputedLightingCSMShader=False r.Mobile.AllowDistanceFieldShadows=True r.Mobile.AllowMovableDirectionalLights=True r.Mobile.EnableMovableSpotlightsShadow=False r.GPUSkin.Support16BitBoneIndex=False r.GPUSkin.Limit2BoneInfluences=False r.SupportDepthOnlyIndexBuffers=True r.SupportReversedIndexBuffers=True r.Mobile.AmbientOcclusion=False r.GPUSkin.UnlimitedBoneInfluences=False r.GPUSkin.UnlimitedBoneInfluencesThreshold=8 MaxSkinBones=(Default=65536,PerPlatform=(("Mobile", 256))) r.Mobile.PlanarReflectionMode=0 r.Mobile.SupportsGen4TAA=True bStreamSkeletalMeshLODs=(Default=False,PerPlatform=()) bDiscardSkeletalMeshOptionalLODs=(Default=False,PerPlatform=()) VisualizeCalibrationColorMaterialPath=/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor VisualizeCalibrationCustomMaterialPath=None VisualizeCalibrationGrayscaleMaterialPath=/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale [/Script/WorldPartitionEditor.WorldPartitionEditorSettings] CommandletClass=Class'/Script/UnrealEd.WorldPartitionConvertCommandlet' [/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings] bEnablePlugin=True bAllowNetworkConnection=True SecurityToken=DA129A2A4F844A2C352B918E9FDCD27C bIncludeInShipping=False bAllowExternalStartInShipping=False bCompileAFSProject=False bUseCompression=False bLogFiles=False bReportStats=False ConnectionType=USBOnly bUseManualIPAddress=False ManualIPAddress= [ConsoleVariables] r.StaticMesh.StripMinLodDataDuringCooking=1 r.SkeletalMesh.StripMinLodDataDuringCooking=1 r.StaticMesh.KeepMobileMinLODSettingOnDesktop=1 r.SkeletalMesh.KeepMobileMinLODSettingOnDesktop=1 r.SkinCache.AllowDupedVertsForRecomputeTangents=1 r.DeformerGraph.Enable=0 r.MeshDeformerMaxLOD=0 [SystemSettings] r.VT.EnableCompressZlib=1 r.VT.SyncProduceLockedTiles=0 r.AllowStaticLighting=False r.Shadow.CacheWPOPrimitives=1 r.Shadow.TransitionScale=1000 r.Shadow.PerObjectDirectionalDepthBias=10 r.Shadow.PerObjectDirectionalSlopeDepthBias=8 r.Shadow.TexelsPerPixel=4 r.Shadow.PerObjectCastDistanceMin = 4500.0 r.CapsuleIndirectShadowMinVisibility=.5 r.CapsuleIndirectConeAngle=.2 r.AOSpecularOcclusionMode=0 p.BatchPhysXTasksSize=8 r.DoLazyStaticMeshUpdate=0 FX.BatchAsync=1 FX.BatchAsyncBatchSize=32 fx.Niagara.RenderTarget.ReleaseResourceOnRemove=0 fx.ParticleDefaultLightInverseExposureBlend=1.0 grass.TickInterval=10 r.Mobile.TonemapperFilm=1 r.DistanceFields.MaxPerMeshResolution=128 r.DistanceFields.DefaultVoxelDensity=.1 r.Bloom.ApplyLocalExposure=true r.TSR.ShadingRejection.Flickering.Period=2 r.setres=1280x720 r.MinYResolutionFor3DView=270 D3D12.EnablePSOCache=0 r.D3D12.DXR.MinimumWindowsBuildVersion=18362 r.D3D12.DXR.MinimumDriverVersionNVIDIA=45000 r.StencilForLODDither=1 r.HLOD.ForceDisableCastDynamicShadow=1 r.gpucrash.collectionenable=1 r.gpucrash.datadepth=5 [/Script/EngineSettings.GameMapsSettings] EditorStartupMap=/Game/NewMap.NewMap GameDefaultMap=/Game/NewMap.NewMap