#pragma once #include "CoreMinimal.h" #include "Engine/DataAsset.h" #include "Styling/SlateTypes.h" #include "SocialCheckBoxStyleDataAsset.generated.h" UCLASS(Blueprintable) class USocialCheckBoxStyleDataAsset : public UDataAsset { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FCheckBoxStyle Style; USocialCheckBoxStyleDataAsset(); };