#pragma once #include "CoreMinimal.h" #include "UObject/NoExportTypes.h" #include "TimerDisplayData.generated.h" USTRUCT(BlueprintType) struct FTimerDisplayData { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FLinearColor BrushColor; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FText TimeRemainingDisplayText; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FLinearColor TextColor; FORTNITEUI_API FTimerDisplayData(); };