#pragma once #include "CoreMinimal.h" #include "EFortBuffState.h" #include "EFortStatValueDisplayType.h" #include "FortDisplayModifier.generated.h" USTRUCT(BlueprintType) struct FFortDisplayModifier { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FText Label; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FText Value; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) EFortStatValueDisplayType DisplayType; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) EFortBuffState BuffState; FORTNITEUI_API FFortDisplayModifier(); };