#include "WeaponOverheatWidget.h" void UWeaponOverheatWidget::OnWeaponUnEquipped() { } void UWeaponOverheatWidget::OnWeaponEquipped(AFortWeapon* CurrentWeapon, AFortWeapon* PrevWeapon) { } void UWeaponOverheatWidget::OnPawnChanged() { } UWeaponOverheatWidget::UWeaponOverheatWidget() { this->OverheatProgressImage = NULL; }