#include "FortVoiceChannelChangePopup.h" void UFortVoiceChannelChangePopup::SetToast(UFortUINotification* ToastNotification) { } void UFortVoiceChannelChangePopup::HandleOpenCloseAnimationFinished() { } UFortVoiceChannelChangePopup::UFortVoiceChannelChangePopup() : UUserWidget(FObjectInitializer::Get()) { this->bDisplayStayInPartyChannelNotification = false; this->VisiblityInSeconds = 12.00f; this->GameChannelText = FText::FromString(TEXT("Channel : Game")); this->PartyChannelText = FText::FromString(TEXT("Channel : Party")); this->JustJoinedChannelText = FText::FromString(TEXT("Joined")); this->StayedInChannelText = FText::FromString(TEXT("Stayed In Channel")); this->Anim_SimplePopup = NULL; this->Text_ChannelName = NULL; this->Text_AutomaticActionDescription = NULL; this->Text_DescriptionText = NULL; }