#include "FortUIPerk.h" FFortUIPerk::FFortUIPerk() { this->Hero = NULL; this->Tier = EFortItemTier::No_Tier; this->SupportBonusType = EFortSupportBonusType::Normal; this->bIsTierPerk = false; this->bIsUpgrade = false; this->bIsEvolution = false; this->bIsEvolutionBranch = false; }