#include "FortUINavigationManager.h" bool UFortUINavigationManager::TryGetPendingNavigationOp(FFortUINavigationOperation& NavigationOp) { return false; } void UFortUINavigationManager::SetScrollWidget(UWidget* Widget) { } void UFortUINavigationManager::PushSquadManagementScreen(FName SquadId, int32 SquadSlotIndex) { } void UFortUINavigationManager::PushItemManagementScreen(EFortFrontendInventoryFilter ItemManagementFilter, UFortItem* ItemToSelect) { } void UFortUINavigationManager::PushItemInspectionScreen(UFortItem* ItemToInspect, EFortItemInspectionMode Mode, UFortItemTileView* CycleTileView, bool bReadOnly, bool bAllowFavoriting, bool bIsTemporaryItem, bool bAllowRarityUpgrading) { } void UFortUINavigationManager::PushHeroLoadoutScreen(UFortCampaignHeroLoadoutItem* HeroLoadout) { } void UFortUINavigationManager::NavigateToSquadSlot(const FName SquadId, const int32 SquadSlotIndex) { } void UFortUINavigationManager::NavigateToQuestObjective(UFortQuestItem* QuestItem) { } void UFortUINavigationManager::NavigateToItemManagementScreen(EFortFrontendInventoryFilter Filter) { } void UFortUINavigationManager::NavigateToItem(UFortItem* Item) { } void UFortUINavigationManager::NavigateToFeature(EFortUIFeature Feature) { } void UFortUINavigationManager::NavigateToExpeditions() { } void UFortUINavigationManager::NavigateToCollectionBook() { } void UFortUINavigationManager::NavigateForGift(UFortGiftBoxItem* Item) { } bool UFortUINavigationManager::HasPendingNavigationOp(EFortUINavigationOp NavigationOp) { return false; } void UFortUINavigationManager::CompletePendingNavigationOp(EFortUINavigationOp NavigationOp) { } void UFortUINavigationManager::CenterWidget(UWidget* Widget) { } bool UFortUINavigationManager::CanNavigateToQuestObjective(UFortQuestItem* QuestItem) { return false; } bool UFortUINavigationManager::CanAccessSquadManagementScreen(FName SquadId, int32 SquadSlotIndex) { return false; } bool UFortUINavigationManager::CanAccessItemManagementScreen(EFortFrontendInventoryFilter ItemManagementFilter) { return false; } bool UFortUINavigationManager::CanAccessHeroLoadoutScreen(UFortCampaignHeroLoadoutItem* HeroLoadout) { return false; } bool UFortUINavigationManager::CanAccessCollectionBook() { return false; } bool UFortUINavigationManager::AttemptPlayQuest(UFortQuestItem* Quest) { return false; } bool UFortUINavigationManager::AttemptMatchmakeForQuest(UFortQuestItem* Quest, bool& OutContentNotDownloaded) { return false; } UFortUINavigationManager::UFortUINavigationManager() { this->HiddenCursorWidget = NULL; this->VirtualCursorWidget = NULL; }