#include "FortSquadSlotWidget.h" void UFortSquadSlotWidget::SetIdOfSquadSlotToManageBP(const FName& SquadId, const int32 SquadSlotIndex) { } void UFortSquadSlotWidget::SetCardSize(const EFortItemCardSize CardSize) { } bool UFortSquadSlotWidget::IsSquadSlotLockedBP() const { return false; } UFortItem* UFortSquadSlotWidget::GetItemInSquadSlotBP(const ULocalPlayer* LocalPlayer) const { return NULL; } void UFortSquadSlotWidget::GetIdOfSquadSlotToManageBP(FName& OutSquadId, int32& OutSquadSlotIndex) const { } UFortSquadSlotWidget::UFortSquadSlotWidget() { this->ItemCardSize = EFortItemCardSize::XXS; this->SlottedItemCard = NULL; }