#include "FortSeasonPassLevelInfo.h" bool UFortSeasonPassLevelInfo::IsPaidUnlocked() const { return false; } bool UFortSeasonPassLevelInfo::IsPaidClaimed() const { return false; } bool UFortSeasonPassLevelInfo::IsFreeUnlocked() const { return false; } bool UFortSeasonPassLevelInfo::IsFreeClaimed() const { return false; } int32 UFortSeasonPassLevelInfo::GetSeasonPassMaxLevel() const { return 0; } TArray UFortSeasonPassLevelInfo::GetRewardItems(EAthenaSeasonRewardTrack Track) const { return TArray(); } int32 UFortSeasonPassLevelInfo::GetNumRewardItems(EAthenaSeasonRewardTrack Track) const { return 0; } float UFortSeasonPassLevelInfo::GetLevelProgress() const { return 0.0f; } int32 UFortSeasonPassLevelInfo::GetLevel() const { return 0; } bool UFortSeasonPassLevelInfo::ContainsChaseReward(EAthenaSeasonRewardTrack Track) const { return false; } UFortSeasonPassLevelInfo::UFortSeasonPassLevelInfo() { this->FortPC = NULL; this->SeasonData = NULL; }