#include "FortRewardNewQuestWidget.h" bool UFortRewardNewQuestWidget::IsValidConversation(const UFortConversation* Conversation) { return false; } void UFortRewardNewQuestWidget::GetDataFromSentence(const FFortConversationSentence& Sentence, FText& Text, UTexture2D*& TalkingHeadTexture) { } UFortRewardNewQuestWidget::UFortRewardNewQuestWidget() { }