#include "FortRewardInfoWidget.h" void UFortRewardInfoWidget::SetRewards(const FFortRewardInfo& RewardsIn) { } void UFortRewardInfoWidget::SetReward(const FFortItemQuantityPair& RewardIn) { } void UFortRewardInfoWidget::SetButtonGroup(UCommonButtonGroup* InButtonGroup) { } bool UFortRewardInfoWidget::ContainsReward(const FString& TemplateIdToCheck) { return false; } UFortRewardInfoWidget::UFortRewardInfoWidget() { this->RewardListWidget = NULL; this->HorizontalAlignment = HAlign_Center; this->VerticalAlignment = VAlign_Center; this->bShowDescription = false; this->bAllowItemInteraction = false; this->MaxNumRewardsShown = -1; this->OrWidgetType = NULL; this->RewardInfoButtonType = NULL; this->ButtonGroup = NULL; }