#include "FortQuestTrackerEntry.h" void UFortQuestTrackerEntry::HandleHUDObjectiveCompletion(UFortQuestObjectiveInfo* QuestObjective) { } UFortQuestTrackerEntry::UFortQuestTrackerEntry() { this->QuestNameText = NULL; this->ObjectivesList = NULL; this->TrackedQuest = NULL; this->bConfigureAsHUD = false; }