#include "FortPlayerSurveyContext.h" void UFortPlayerSurveyContext::RequestDisplayOneSurvey() { } bool UFortPlayerSurveyContext::IsPlayerSurveySystemEnabled() { return false; } UFortPlayerSurveyManager* UFortPlayerSurveyContext::GetPlayerSurveyManager() const { return NULL; } UFortPlayerSurveyContext::UFortPlayerSurveyContext() { this->SurveyManager = NULL; this->SurveyTracker = NULL; this->SurveyScheduler = NULL; }