#include "FortPlayerSurveyCheatManager.h" void UFortPlayerSurveyCheatManager::TriggerCMSPlayerSurveys(EFortPlayerSurveyTrigger Trigger, bool bRunSurveyNow) { } void UFortPlayerSurveyCheatManager::TestPlayerSurvey(UFortPlayerSurveyBase* Survey) { } void UFortPlayerSurveyCheatManager::TestLocalPlayerSurvey(const TSoftObjectPtr& Asset) { } void UFortPlayerSurveyCheatManager::TestCMSPlayerSurvey(const FString& SurveyID) { } void UFortPlayerSurveyCheatManager::ScheduleCMSPlayerSurvey(const FString& SurveyID, bool bRunSurveyNow) { } void UFortPlayerSurveyCheatManager::ListCMSPlayerSurveys() { } void UFortPlayerSurveyCheatManager::HandleTestSurveyFinished(UObject* Source, EFortPlayerSurveyFinishReason Reason) { } void UFortPlayerSurveyCheatManager::HandleSurveyAnswerChanged(UObject* Source, int32 Index) { } void UFortPlayerSurveyCheatManager::EnableCMSPlayerSurvey(const FString& SurveyID) { } UFortPlayerSurveyCheatManager::UFortPlayerSurveyCheatManager() { }