#include "FortMissionActivationWidget.h" void UFortMissionActivationWidget::RequestStartObjectiveState() { } void UFortMissionActivationWidget::RequestDifficultyIncreaseState() { } void UFortMissionActivationWidget::RequestDefaultState() { } EFortMissionActivationWidgetState UFortMissionActivationWidget::GetCurrentState() const { return EFortMissionActivationWidgetState::Default; } UFortMissionActivationWidget::UFortMissionActivationWidget() { this->InfoObject = NULL; this->DifficultyIncreaseBluGloCurve = NULL; }