#include "FortLazyImage.h" void UFortLazyImage::SetShadowColorAndOpacity(FLinearColor InColorAndOpacity) { } void UFortLazyImage::SetFortBrushSize(TEnumAsByte FortBrushSize) { } void UFortLazyImage::SetBrushFromItemInstance(const UFortItem* ItemInstance) { } void UFortLazyImage::SetBrushFromItemDefinition(const UFortItemDefinition* NewItemDefinition) { } UFortLazyImage::UFortLazyImage() { this->bApplyDropShadow = false; this->ItemDefinition = NULL; }