#include "FortItemPlacementActor.h" void AFortItemPlacementActor::HandlePawnTouchReleased(TEnumAsByte FingerIndex, AActor* TouchedActor) { } void AFortItemPlacementActor::HandlePawnFinishedApplyingCharacterParts(AFortPlayerPawn* Pawn) { } void AFortItemPlacementActor::HandlePawnEndCursorOver(AActor* TouchedActor) { } void AFortItemPlacementActor::HandlePawnClicked(AActor* TouchedActor, FKey ButtonPressed) { } void AFortItemPlacementActor::HandlePawnBeginCursorOver(AActor* TouchedActor) { } AFortItemPlacementActor::AFortItemPlacementActor() { this->WidgetComponent_LoadingIndicator = NULL; this->bIsActorHovered = false; this->CurrentPawn = NULL; }