#include "FortItemCollectorWidget.h" void UFortItemCollectorWidget::OnItemCollectorValuesChanged_Implementation(UFortWorldItemDefinition* InputItem, int32 Goal, int32 deposit, int32 Captures) { } void UFortItemCollectorWidget::OnItemCollectorStateChanged_Implementation(EFortItemCollectorState ItemCollectorState) { } void UFortItemCollectorWidget::OnItemCollectorChanged_Implementation(ABuildingItemCollectorActor* OutItemCollector) { } UFortItemCollectorWidget::UFortItemCollectorWidget() { this->ItemCollector = NULL; }