#include "FortExpeditionUtilities.h" int32 UFortExpeditionUtilities::TotalUnseenExpeditionsForTab(const UWidget* Widget, const FName& TabNameID) { return 0; } bool UFortExpeditionUtilities::IsSquadOnExpedition(const UWidget* Widget, const FName& SquadId) { return false; } FGameplayTag UFortExpeditionUtilities::GetVehicleTagRequiredForExpedition(const UFortExpeditionItem* Expedition) { return FGameplayTag{}; } bool UFortExpeditionUtilities::GetVehicleTagFromSquadId(const FName& SquadId, FGameplayTag& OutFoundVehicleTag) { return false; } void UFortExpeditionUtilities::GetTotalExpeditionVehiclesAvailable(const UWidget* Widget, AFortPlayerController* FortPC, int32& OutLandVehicles, int32& OutLandVehiclesAvailable, int32& OutSeaVehicles, int32& OutSeaVehiclesAvailable, int32& OutAirVehicles, int32& OutAirVehiclesAvailable) { } void UFortExpeditionUtilities::GetMatchedCriteriaTags(UFortExpeditionItem* Expedition, const TArray& SlottedItems, TArray& OutMatchedCriteria) { } bool UFortExpeditionUtilities::GetExpeditionSquadsThatMatchRequirements(const FGameplayTagContainer& RequirementTags, AFortPlayerController* FortPC, TArray& OutExpeditionSquadIds) { return false; } float UFortExpeditionUtilities::GetExpeditionSquadPower(AFortPlayerController* FortPC, const FName& SquadId) { return 0.0f; } void UFortExpeditionUtilities::GetAllExpeditionSquadIds(TArray& OutExpeditionSquadIds) { } float UFortExpeditionUtilities::CalculateTotalPower(AFortPlayerController* FortPC, const UFortExpeditionItem* Expedition, const FName& SquadId, const TArray& SlottedItems) { return 0.0f; } void UFortExpeditionUtilities::CalculateGlobalAndItemRatingModValuesBP(const UFortExpeditionItem* Expedition, const TArray& SlottedItems, float& GlobalPowerMod, TArray& SlottedItemMods) { } float UFortExpeditionUtilities::CalculateExpeditionPercentageChanceForSuccess(const UFortExpeditionItem* Expedition, const float TotalPower) { return 0.0f; } bool UFortExpeditionUtilities::AreExpeditionsUnlocked(UObject* WorldContextObject, const FUniqueNetIdRepl& UniqueId) { return false; } bool UFortExpeditionUtilities::AreAnyExpeditionsComplete(const UWidget* Widget) { return false; } UFortExpeditionUtilities::UFortExpeditionUtilities() { }