#include "FortExpeditionRewardsWidget.h" void UFortExpeditionRewardsWidget::RefreshRewardsUI_Implementation(const UFortExpeditionItem* Expedition, bool bExpeditionSucceeded, const TArray& Rewards) { } void UFortExpeditionRewardsWidget::ProcessNextReward() { } void UFortExpeditionRewardsWidget::HandleCollectionExpeditionCompleted(bool bMcpSuccess, const UFortExpeditionItem* Expedition, bool bExpeditionSuccess, const TArray& Rewards) { } UFortExpeditionRewardsWidget::UFortExpeditionRewardsWidget() { this->RewardsTileView = NULL; this->bPendingCollection = false; }