#include "FortActorCanvasSlot.h" void UFortActorCanvasSlot::SetVerticalAlignment(TEnumAsByte InVerticalAlignment) { } void UFortActorCanvasSlot::SetHorizontalAlignment(TEnumAsByte InHorizontalAlignment) { } void UFortActorCanvasSlot::SetCanAutoRemove(bool bAllowAutoRemove) { } UFortActorCanvasSlot::UFortActorCanvasSlot() { this->HorizontalAlignment = HAlign_Center; this->VerticalAlignment = VAlign_Center; this->bCanAutoRemove = true; }