#include "AthenaSpectatorNameplateLayerBase.h" void UAthenaSpectatorNameplateLayerBase::OnTeamColorVisibleChanged(bool bVisible) { } void UAthenaSpectatorNameplateLayerBase::OnSquadIdsVisibilityChanged(bool bSquadIdsVisible) { } void UAthenaSpectatorNameplateLayerBase::OnPlayerDataAdded(UAthenaRemotePlayerViewData* InPlayerData) { } UAthenaSpectatorNameplateLayerBase::UAthenaSpectatorNameplateLayerBase() { this->NameplateWidgetClass = NULL; this->BroadcastNameplateWidgetClass = NULL; }