#include "AthenaPlayerTeamKillsBase.h" void UAthenaPlayerTeamKillsBase::SetKillsSourcePlayerState(AFortPlayerStateAthena* InPlayerState) { } void UAthenaPlayerTeamKillsBase::SetKillsSourcePlayerController(AFortPlayerControllerAthena* InPlayerController) { } UAthenaPlayerTeamKillsBase::UAthenaPlayerTeamKillsBase() { this->KillsText = NULL; this->KillsSource = NULL; this->bCustomKillSource = false; }