#include "AthenaPlayerKillsBase.h" void UAthenaPlayerKillsBase::SetKillsSourcePlayerState(AFortPlayerStateAthena* InPlayerState) { } void UAthenaPlayerKillsBase::SetKillsSourcePlayerController(AFortPlayerControllerAthena* InPlayerController) { } UAthenaPlayerKillsBase::UAthenaPlayerKillsBase() { this->KillsText = NULL; this->KillsSource = NULL; this->bCustomKillSource = false; }