#include "AthenaHUDContext.h" #include "Templates/SubclassOf.h" bool UAthenaHUDContext::UseTapToShoot() const { return false; } void UAthenaHUDContext::UseOrRleoadFromHUDStop() { } void UAthenaHUDContext::UseOrRleoadFromHUDStart() { } void UAthenaHUDContext::UpdateSelectedWidgetMoveOffsetVector(const FVector2D& VectorOffset, float fMoveScale) { } void UAthenaHUDContext::TakeMovementInputFromHUD(FVector2D MoveVector) { } void UAthenaHUDContext::TakeLookStickInputFromHUD(const FVector2D LookStickPosition) { } void UAthenaHUDContext::TakeLookInputFromHUD(FRotator LookRotator) { } void UAthenaHUDContext::TakeItemSelectionInputFromHUD(const int32 TouchIndex, const int32 SlotIdx, bool& bIsUsing, EFortQuickBars InQuickBar, bool bReloadOrUseIfAlreadySelected, bool bStopUseImmediately) { } void UAthenaHUDContext::SwapQuickBarFocusFromHUD(EFortQuickBars InQuickBar, int32 SlotOverride) { } void UAthenaHUDContext::StopTargettingFromHUD() { } void UAthenaHUDContext::StopItemSelectionInputFromHUD(const int32 TouchIndex, const int32 SlotIdx, EFortQuickBars InQuickBar) { } void UAthenaHUDContext::StartOrFinishSwap(int32 SlotIndex) { } void UAthenaHUDContext::ShowMobilePicker() { } void UAthenaHUDContext::ShowGameModeMessage() const { } bool UAthenaHUDContext::ShouldVictoryUIPushEmoteInput() const { return false; } bool UAthenaHUDContext::ShouldDisplayScoreUI() { return false; } bool UAthenaHUDContext::ShouldDisplayPlacement() { return false; } void UAthenaHUDContext::SetTargetingToggleable(const bool bNewValue) { } void UAthenaHUDContext::SetSelectWidgetToMoveMode(bool bSet) { } void UAthenaHUDContext::SetSelectedInventoryItem(UFortItem* Item) { } void UAthenaHUDContext::SetResourceMaterial(EFortResourceType NewMaterial) { } void UAthenaHUDContext::SetPTTState(EPTTState NewPushToTalkState) { } void UAthenaHUDContext::SetLockOnStickCoords(const FVector2D& LockOnCoords) { } void UAthenaHUDContext::SetLocalPlayerWonMatch(bool bLocalPlayerWon) { } void UAthenaHUDContext::SelectWidgetToMove(UWidget* Widget) { } void UAthenaHUDContext::ReloadFromHUD() { } void UAthenaHUDContext::PushGameOverEmoteInput() { } bool UAthenaHUDContext::OwnerOrWeaponHasTag(FGameplayTag InTag) const { return false; } void UAthenaHUDContext::OnClientSettingUpdatedShowViewers() { } void UAthenaHUDContext::OnAllWinnersAnnounced() { } void UAthenaHUDContext::JumpFromHudStart(int32 TouchIndex) { } void UAthenaHUDContext::JumpFromHudEnd() { } bool UAthenaHUDContext::IsVictoryUICinematic() const { return false; } bool UAthenaHUDContext::IsUsingScope() const { return false; } bool UAthenaHUDContext::IsTargeting() const { return false; } bool UAthenaHUDContext::IsSwapping() const { return false; } bool UAthenaHUDContext::IsShowViewerCountEnabled() const { return false; } bool UAthenaHUDContext::IsRunningOnBattery() const { return false; } bool UAthenaHUDContext::IsOperatingTurret() const { return false; } bool UAthenaHUDContext::IsMovingSelectedWidget() const { return false; } bool UAthenaHUDContext::IsInSelectWidgetToMoveMode() const { return false; } bool UAthenaHUDContext::IsInBuildMode() const { return false; } bool UAthenaHUDContext::IsFiringFromTouch(int32 TouchIndex) const { return false; } bool UAthenaHUDContext::IsCurrentWeaponFiring() const { return false; } bool UAthenaHUDContext::IsCurrentWeaponChargeable() const { return false; } bool UAthenaHUDContext::IsCrouching() const { return false; } bool UAthenaHUDContext::IsAutoRunEnabled() const { return false; } bool UAthenaHUDContext::IsActionBound(const FName ActionName) { return false; } void UAthenaHUDContext::HideGameModeMessage() const { } bool UAthenaHUDContext::HasWifi() const { return false; } bool UAthenaHUDContext::HasLockOnTarget() const { return false; } bool UAthenaHUDContext::HasFiringTouch() const { return false; } bool UAthenaHUDContext::HasAutofireTarget() const { return false; } void UAthenaHUDContext::HandleUIGameplayCue(FName CueName, TEnumAsByte EventType, const FGameplayCueParameters& Parameters) { } void UAthenaHUDContext::HandleSpectatorViewTargetChanged() { } void UAthenaHUDContext::HandleLocalPlayerDBNOStateChanged(AFortPawn* FortPawn, bool bIsDBNO) { } void UAthenaHUDContext::HandleLocalPlayerBeginSkydiving() { } void UAthenaHUDContext::HandleGamePhaseChange(EAthenaGamePhaseStep NewGamePhase) { } void UAthenaHUDContext::GetWinnerText(FText& ReturnText, const FText& WinnerName) { } TSubclassOf UAthenaHUDContext::GetVictoryUIWidgetClass() const { return NULL; } FText UAthenaHUDContext::GetVictoryText() const { return FText::GetEmpty(); } USoundCue* UAthenaHUDContext::GetVictoryStinger() const { return NULL; } int32 UAthenaHUDContext::GetSquadConnectedCount() const { return 0; } UFortItem* UAthenaHUDContext::GetSelectedInventoryItem() const { return NULL; } EPTTState UAthenaHUDContext::GetPTTState() const { return EPTTState::Enabled; } UFortGameUIExtenderAthena* UAthenaHUDContext::GetPlaylistUIExtender() const { return NULL; } FString UAthenaHUDContext::GetPlayerName() const { return TEXT(""); } FLinearColor UAthenaHUDContext::GetPlayerColor() const { return FLinearColor{}; } void UAthenaHUDContext::GetLocalTime(int32& Hours, int32& Minutes) const { } int32 UAthenaHUDContext::GetJumpPressedTouchIndex() const { return 0; } int32 UAthenaHUDContext::GetInteractPressedTouchIndex() const { return 0; } bool UAthenaHUDContext::GetInLowPerformanceMode() const { return false; } float UAthenaHUDContext::GetGameOverDelayTime() const { return 0.0f; } UAthenaPlayerViewModel* UAthenaHUDContext::GetCurrentViewModel() const { return NULL; } bool UAthenaHUDContext::GetCanPTT() const { return false; } TArray UAthenaHUDContext::GetBoundActions() { return TArray(); } float UAthenaHUDContext::GetBatteryLevel() const { return 0.0f; } void UAthenaHUDContext::ForwardOnSpecialActorListChanged(const FSpecialActorRepData& SpecialActorData) { } void UAthenaHUDContext::ForceFireFromHUDStop() { } void UAthenaHUDContext::FireFromHUDStop(int32 TouchIndex, UWidget* DebugWidget) { } void UAthenaHUDContext::FireFromHUDStart(int32 TouchIndex, UWidget* DebugWidget) { } void UAthenaHUDContext::ExecuteActionNameFromHUDWithEventType(const FName ActionName, const TEnumAsByte KeyEvent) { } void UAthenaHUDContext::ExecuteActionNameFromHUD(const FName ActionName) { } void UAthenaHUDContext::EndUseFromHUD() { } void UAthenaHUDContext::EnableAutoRunFromHUD(bool bEnable) { } float UAthenaHUDContext::DisplayPlayerWonTime() { return 0.0f; } void UAthenaHUDContext::CycleQuickbar() const { } bool UAthenaHUDContext::CanShootInVehicle() const { return false; } bool UAthenaHUDContext::CanCurrentWeaponAutoFireFromReticle() const { return false; } void UAthenaHUDContext::CancelSwap() { } bool UAthenaHUDContext::CanAutoRun() const { return false; } void UAthenaHUDContext::BeginUseFromHUD() { } UAthenaHUDContext::UAthenaHUDContext() { this->bMoveButtonMode = false; this->bPendingAttachToHUD = false; this->PlaylistUIExtender = NULL; this->bLocalPlayerWonMatch = false; this->BoundPlayerPawn = NULL; }