#include "AthenaEquippedItemBase.h" void UAthenaEquippedItemBase::SetViewModel(UAthenaPlayerViewModel* ViewModel) { } void UAthenaEquippedItemBase::OnWorldItemsChanged() { } void UAthenaEquippedItemBase::OnWeaponChanged(AFortWeapon* NewWeapon, AFortWeapon* PrevWeapon) { } void UAthenaEquippedItemBase::OnViewTargetChanged() { } void UAthenaEquippedItemBase::OnLocalAmmoChanged(int32 LocalCount, int32 LocalRemaining) { } void UAthenaEquippedItemBase::OnBuildingMaterialChanged() { } UAthenaEquippedItemBase::UAthenaEquippedItemBase() { this->CurrentMode = EEquippedWeaponDisplay::None; this->VM = NULL; }