#include "AthenaAccountContext.h" void UAthenaAccountContext::SimulateBattleBookPurchase(int32 NumLevelsToPurchase, int32& BonusLevelsGranted, bool& bOverLimit) { } bool UAthenaAccountContext::ShouldReplaceBattleStarsWithAlternateReward() const { return false; } bool UAthenaAccountContext::IsAtMaxBattlePassTier() const { return false; } int32 UAthenaAccountContext::GetCurrentSeasonNumber() const { return 0; } FText UAthenaAccountContext::GetCurrentSeasonName() const { return FText::GetEmpty(); } UAthenaSeasonItemDefinition* UAthenaAccountContext::GetCurrentSeasonDefinition() { return NULL; } void UAthenaAccountContext::GetBattleBookPurchaseLimit(int32& MaxNumLevelsPossibleToPurchase, int32& BonusLevelsGranted) { } UAthenaAccountContext::UAthenaAccountContext() { }