#pragma once #include "CoreMinimal.h" #include "ZoneLoadingScreenHeadingConfig.h" #include "ZoneLoadingScreenConfig.generated.h" class UFortTips; class UTexture2D; USTRUCT(BlueprintType) struct FZoneLoadingScreenConfig { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TSoftObjectPtr BackgroundImage; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FText TitleDescription; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FText Title; UPROPERTY(EditAnywhere, meta=(AllowPrivateAccess=true)) FZoneLoadingScreenHeadingConfig Headings[3]; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TArray LoadingTips; FORTNITEGAME_API FZoneLoadingScreenConfig(); };