#pragma once #include "CoreMinimal.h" #include "UObject/NoExportTypes.h" #include "UObject/NoExportTypes.h" #include "Templates/SubclassOf.h" #include "TransformableNavLinkClass.generated.h" class UNavLinkDefinition; USTRUCT(BlueprintType) struct FTransformableNavLinkClass { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FVector Translation; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FRotator Rotation; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TSubclassOf NavigationLinksClass; FORTNITEGAME_API FTransformableNavLinkClass(); };