#pragma once #include "CoreMinimal.h" #include "UObject/NoExportTypes.h" #include "TileCompInterpData.generated.h" USTRUCT(BlueprintType) struct FTileCompInterpData { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) FVector InitialTranslation; UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) FVector DesiredTranslation; FORTNITEGAME_API FTileCompInterpData(); };