#pragma once #include "CoreMinimal.h" #include "Distributions/DistributionVector.h" #include "SoundParticleModuleBase.h" #include "ScaleVelocityBySoundModule.generated.h" UCLASS(Blueprintable, EditInlineNew) class UScaleVelocityBySoundModule : public USoundParticleModuleBase { GENERATED_BODY() public: private: UPROPERTY( EditAnywhere, meta=(AllowPrivateAccess=true)) FRawDistributionVector ScaleVelocityByMagnitude; public: UScaleVelocityBySoundModule(); };