#pragma once #include "CoreMinimal.h" #include "RunVariationData.generated.h" class AFortAIPawn; USTRUCT(BlueprintType) struct FRunVariationData { GENERATED_BODY() public: UPROPERTY(EditAnywhere, meta=(AllowPrivateAccess=true)) TWeakObjectPtr FortAIPawn; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) float Distance; FORTNITEGAME_API FRunVariationData(); };