#pragma once #include "CoreMinimal.h" #include "Templates/SubclassOf.h" #include "PlayerBuildableClassContainer.generated.h" class ABuildingSMActor; USTRUCT(BlueprintType) struct FPlayerBuildableClassContainer { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) TArray> BuildingClasses; FORTNITEGAME_API FPlayerBuildableClassContainer(); };